Benchmark Test of Galaxy S III Vs HTC One X Vs One S Vs Galaxy Note – Results
You might have seen many websites which showcase the benchmarking results for the latest smartphones, but unfortunately a common user who is not into much tech doesn’t able to know on exactly what and how it matters to him. So, to clear the air on benchmarking, we will check out in detail about each and every single parameter of benchmarking terms. We have also mentioned a chart wherein it will give you a broader idea on what are the benchmarking numbers of latest smartphones which includes HTC One X, Galaxy S3, HTC One S & Galaxy Note. The benchmarking results will further help you to choose a device, as one can conclude that the device is a powerful one based on these benchmarking results.
Quadrant Score: Quadrant score is nothing but measures the parameters like 2D, 3D, I/O and CPU benchmarking performance. For this score to be determined, it’s very important that your phone has GPU. If your phone is not having the GPU then this score can’t be determined. Higher the quadrant score, the better is the performance of that particular phone.
Linpack single / multi -thread (MFLOPS): Linpack is nothing but is created from the Java version of Linpack created by Jack Dongarra which is located in the netlib.org. This benchmarking parameter measures the system’s floating point computing power by measuring on how fast a computer solves a dense N by N system of linear equations Ax = b, which is a common task in engineering. The answer to this or the benchmarking number is obtained by the Gaussian elimination with partial pivoting, with 2/3*N3 + 2*N2 floating point operations. The result is reported in Millions of Floating-point Operations Per Second (MFLOP/s, sometimes simply called FLOPS).
In a nut shell, the higher the number of this benchmarking result, the better is the performance of that smartphone.
NenaMark 1: Nenamark1 is a benchmarking tool which is an OpenGL ES 2.0, using programmable shaders for graphical effects such as reflections, dynamic shadows, parametric surfaces, particles and different light models to push the GPU to its limits. Please note that the high end devices are better benchmarked with the nenamark2 benchmarking tool.
NenaMark 2: Its basically an Open GL ES benchmark which is generally used for high end smartphones as it measures the performance by using the realistic looking scenes which generally can be measured rom a typical game and presents the result in frames per second, i.e. providing an intuitive performance number that can be used for realistic comparisons between different devices.
Disclaimer: Please note that the actual benchmarks may differ a bit from device to device which are dependent on various parameters.
Do let us know on what you think on all the above mentioned benchmarking tools in the comments section below as we will be more than happy to listen from you.